mCloth – 3DS Max 2013 Tutorial. Level: intermediate. Part 1

mCloth - 3DS Max 2013 Tutorial. Level: intermediate. Part 1

3DS Max Tutorial on MCloth, the new Cloth Simulation system in 3ds max 2013. This tutorial will show you how to implement it and have it react with rigid body objects.
Video Tutorial Rating: 4 / 5

Don’t forget to check out our other video tutorials or share this video with a friend.

1 Star2 Stars3 Stars4 Stars5 Stars 0 votes
Loading... 3,705 views





19 responses to “mCloth – 3DS Max 2013 Tutorial. Level: intermediate. Part 1”

  1. KevinHarper3DArtist says:

    f4

  2. Dynamite555666 says:

    There are no Segs shown on my mCloth/Sphere etc, how can i make them visible?

  3. Brow Jefferson says:

    i can’t hear your VOICE! To check ur video before upload.
    very good the tutorial! congrats

  4. KevinHarper3DArtist says:

    You are welcome. Feel free to Subscribe if you like. I am working on some other tutorials that I am launching soon.

  5. Andrea Daviddi says:

    Already done and loved all three parts 🙂
    Totally agree with you after this clarification. You have to know when and how much turbosmooth you can use while staying in the “safe” zone. Thanks for sharing!

  6. KevinHarper3DArtist says:

    note also that this is part one of a 3 part tutorial so feel free to check out the other parts if you are interested.

  7. KevinHarper3DArtist says:

    You are correct, it is a balance between having too many calculations and a slow simulation and too few calculations that returns results that are not very accurate. However, if you are doing a high quality render, you will always put a Turbosmooth on top b/c you would never want to calculate 100s of thousands of Vertices. Thanks for the comment.

  8. Andrea Daviddi says:

    Nice tutorial, really liked it but I partially disagree with applying a turbosmooth AFTER the physical simulation has taken place. It will speed things up a little, true, but there is a higher chance of getting artifacts and getting an “artificial” look to the animation, correct me if I’m wrong. Thanks again!

  9. KevinHarper3DArtist says:

    You are welcome

  10. David Last says:

    Thank You! it works! 😀

  11. MrCookieCup says:

    oh god watch it with captions on xD

  12. KevinHarper3DArtist says:

    right click on the top toolbar and click on MassFX

  13. 2darkdog2 says:

    i cant see physx toolbar on 3dsmax 2013 so is massfx ?? is the physx toolbar? in 2013?

  14. xXxDiukexXx says:

    haha que estupido que eres xD

  15. KevinHarper3DArtist says:

    You are welcome

  16. akrita81 says:

    Thank you, A very nice tutorial

  17. KevinHarper3DArtist says:

    You are welcome. 

  18. chris032092 says:

    really helpful tutorial. thanks.

  19. megagrifonumon says:

    i have a problem in maya 2013
    every frame is devided in 100 miliframes
    for exemple from freme 1 to 2 are 1.01 1.02 … 1.23 … 1.56 … 1.99 and 2
    is realy annoying
    how can i desable this ?

Leave a Reply to KevinHarper3DArtist Cancel reply

Your email address will not be published. Required fields are marked *