3ds Max Tutorial – Basic modeling in 3ds Max – Graphite Tools – Workshop 01

3ds Max Tutorial - Basic modeling in 3ds Max - Graphite Tools - Workshop 01

Basic overview of 3ds max Graphite Modeling tools, Freeform tools, and selection tools on various geometry native in 3ds max.
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6 responses to “3ds Max Tutorial – Basic modeling in 3ds Max – Graphite Tools – Workshop 01”

  1. DarkSpydaIV says:

    I liked “By numeric”. Say you’re importing the mesh into a game and
    topology should consist of four-sided polygons. This option will tell you
    if the model has any faces with less or more than four sides. This sure
    beats finding them with your eye.

  2. lok pan Wong says:

    very good introduction to 3ds max!

  3. AshurnasirpalII says:

    Thanks Paul, keep your great work thank you

  4. Arne Munther says:

    Great tutorial. You can show/hide the ribbon by click on the icon, second
    left of the align icon.

  5. soulreaperichig0 says:

    Very useful tutorial thanks,I appreciate your effort.

  6. d1g1dav3 says:

    Very informative! Thanks

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