3ds Max Tutorial Modeling An Audi R8 Spyder Part 3

3ds Max Tutorial Modeling An Audi R8 Spyder Part 3

3ds max polygon car modelling tutorial. Blueprint url http://www.smcars.net/forums/audi/31731-audi-r8-spyder-2010-a.html.
Video Tutorial Rating: 4 / 5

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8 responses to “3ds Max Tutorial Modeling An Audi R8 Spyder Part 3”

  1. lioxait says:

    i have some weird result in viewport with textures they looks very low
    resolution even with very high level textures, any tips to fix it? was
    checking everyting but didnt found whers the problem…

  2. ludwig770 says:

    whats he gunna say? “do what i am doing” “now do what i am doing now”
    dumbass 😀

  3. Leo Grey says:

    Select, extrude, reposition, repeat. Happy?

  4. InbreakableME says:

    since there are tutorials with commentary…well there are tutorials
    without commentary as easy as simple.

  5. 3dmax911 says:

    great work

  6. eg01st says:

    Y U NO use ame-dark skin?

  7. Din Morsa says:

    why do a tutorial without talking ?…….

  8. elmer mendoza says:

    go to Customize>Prereferences.. select Viewports Tab in Display drivers
    first click choose driver button then select Direct X 9.0 and the rest just
    leave and clcik ok.. then second is click the configure driver button. In
    Background Texture size select 512, in Download Texture size select 256….
    and check Match Bitmap size as closely as possible.. and that’s it! hope it
    helps 🙂

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