3Ds Max Tutorial – 16 – More on Materials and Maps

3Ds Max Tutorial - 16 - More on Materials and Maps

More on materials and a little bit on maps. Dont forget to subscribe.

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24 responses to “3Ds Max Tutorial – 16 – More on Materials and Maps”

  1. badadaha03 says:

    Oh and also if you dont so Blin or you are not seeing what bucky has on your Material Editor. Click the drop down menu on the right of the Material Name and click none…it should set you to Standard which is where Bucky is. Hopefully that works 🙂

  2. badadaha03 says:

    UPDATE guys if you’re having trouble finding the “Flat Mirror” Reflection Map in the Material Map/Browser on the left side bar it has a group “Show” with a check box for “Incompatible” make sure its check marked and then you will see a grayed-out “Flat Mirror” dont worry it still works the same. Or atleast should anyway. 🙂 hope this helped.

  3. Adam Thompson says:

    I’m using 2013 too. It’s there. Make sure the “Shader Basic Parameters” bar is open

  4. आकांक्षा गौर says:

    i am using 2013 version..cant find blin..and nd bump maps..whr to look..??

  5. CPTZK11 says:

    Press the mode button in your material editor and then press compressed/simple material editor window, or something like that.

  6. Aziz Aziz says:

    Z variable doesn’t working for expanding objects in my computer. How can I fix that

  7. BleachByakuyaKuchiki says:

    whats the difference between an editable mash, and an editable poly?

  8. qwasd0r says:

    Can’t find the Flat Mirror in 2013.

  9. thezenhu2027 says:

    Where are you at? Look into schools in your area first and all else will fall into place.

  10. thezenhu2027 says:

    He is friggin awesome!! Best teacher for 3ds Max. Thanks for all the time you put into these tutorials. I’m learning more than my professor has teached in weeks. Kudos!!!

  11. Milanka Apostolov says:

    it is one great tutorial 🙂

  12. Jason Goodman says:

    yes he’s using the 2010 version. 

  13. namita pawan says:

    actually i m using 3ds max 2013 thats why some thing is different. Material window is different totally . So i m unable to get it.

  14. Animeman2k9 says:

    hey i need help i want to become a games designer but there arnt any game companies anywhere near me should i give up or what

  15. Brittany Milas says:

    Is this an older version? I’m working with 2013 and I can’t seem to find some of the commands you talk about like the Blinn “stuff.”

  16. 912adel says:

    thank you so much

  17. CoinCreeper says:

    But i ant touching it! It’s touching me!

  18. MashitupTv says:

    aaaand BAM theres your tutorial

  19. Stianchez says:

    Cool, although personally I find it hard to see difference. I thought there were only transparrant objects, and translucents objects such as marmor, wood, skin etc.

    Thanks for clearing that up.

  20. renewable69 says:

    Nope. In LIFE if an object is opaque, like wood you cant see through it. Anything that is see-through like a window is transparent, but a window is really sort if translucent, which means anywhere between the two (bubble glass in bathrooms is a good example of translucent)

  21. razor5cl says:

    @Stianchez Opacity is opposite, it’s how “un-seethrough” it is, but basically the same

  22. Stianchez says:

    Pretty sure Opaccity is the same thing as Transparency? or is it different in max?

  23. houdeks says:

    Thank you!!!!!!

  24. robisetiawan says:

    show me the money right there where is no amy… oww… yeah….

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