Tutorial- 3Ds Max, Photoshop CS6, CrazyBump – Texturing Pipeline Part 2

Tutorial- 3Ds Max, Photoshop CS6, CrazyBump - Texturing Pipeline Part 2

Game modelling and texturing pipeline between Max and Photoshop for a basic crate that can be used in games. Continuation of the Texturing Pipeline tutorials…

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6 responses to “Tutorial- 3Ds Max, Photoshop CS6, CrazyBump – Texturing Pipeline Part 2”

  1. ReDFragg3r says:

    wow ! looks like an heavy work but I like it !! :D

  2. iamkirkos says:

    What a CRATE tutorial! (i had to)

  3. Roughbeak says:

    Fantastic tutorial, thanks for the help!

  4. Henrique Diogo says:

    whats in small sexy times?

  5. Magsmog says:

    Great tutorial; really clear, thorough and useful. Many thanks.

  6. Nikhil Vetam says:

    Greatly detailed tutorial 🙂 Helped me understand the whole texturing
    process. Thanks a lot !

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