Understanding 3ds Max Units – Part 01 – Project Scale

Understanding 3ds Max Units - Part 01 - Project Scale

Description: In this tutorial, you learn to set and control units in 3ds Max, to gain a better understanding of how to manage files that were modeled in different units setup. This first movie…
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7 responses to “Understanding 3ds Max Units – Part 01 – Project Scale”

  1. Otto Bergman says:

    In the case in point I can’t find the Garage_CAM.max file! Where could I
    find it?

  2. Danijel Lendvaj says:

    Hm. So lets say we have lots of modular pieces in scene all over the
    viewports. Due to accuracy I think verts will get offset the more distant
    they are from origin. Like; a box far away from origin would not be a
    perfect box anymore due to vertices offset. Is that true? Any way to avoid
    that?

  3. Rajesh John says:

    I tried to create a 1200mm x 2400mm x 100mm door in 3ds max 2015 with feets
    as the default system units, and mm as display units. The door created was
    too small in the perspective viewport and the size of door frames, leafs
    were in proportionate. I don’t face this problem if i keep inches as
    default system units. Can u please explain the logic behind this….?

  4. kevlardude says:

    I can listen to this guy’s voice forever

  5. GoodDay says:

    Wow finally nice tutorials. 

  6. Michael Peters says:

    For beginners:

    Understand 3D Max Units.

    Description: In this tutorial, you learn to set and control units in 3ds
    Max, to gain a better understanding of how to manage files that were
    modeled in different units setup. This first movie discusses the main
    differences between Display and System Units as they relate to global
    project scale.

    Files used: http://areadownloads.autodesk.com/wdm

    Regards
    Michael

  7. Anupom Chowdhury says:

    Thank God and You. This Exactly what i was looking for. thanks

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